当信息素养教育遇到游戏When Information Literacy Education Meets Game
韩宇,朱伟丽
摘要(Abstract):
游戏是一种大众活动,游戏不仅具有教育功能而且玩游戏本身就是素养的体现,此外,游戏具有吸引力,这些决定了游戏与信息素养教育结合的可能。游戏借阅,游戏主题活动,新读者培训,在线信息素养教育,信息素养教育课堂是游戏与信息素质教育的结合点。实践中应注意游戏只是一种选择与补充,游戏不局限于电子游戏,注重合作与创新。
关键词(KeyWords): 读者服务;游戏;信息素养;美国大学图书馆
基金项目(Foundation):
作者(Author): 韩宇,朱伟丽
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